My bags are unpacked, I’ve had at least one good night’s sleep, and the calico monster has been retrieved from the catsitter. I suppose now there’s nothing left to do but brain-dump my TDM experience to the best of my ability. Don’t expect much thoughtful analysis or detailed recap, I’m just jotting down my basic impressions in an attempt to process the things I saw, thought and felt while I was there. I will also try to keep this as spoiler free as possible.
Disclaimer: Please please please do not take anything I say too seriously or at all personally with regard to audience behavior or attempt to attack/defend one show or the other in response to what I say. I am fully aware of fandom drama and refuse to take part in it. If you are into this sort of thing, if you are looking at this post right now and have any interest in reading my thoughts on it at all, chances are we would get along in real life and I would probably be way more interested in grabbing a drink and having a chat with you than starting a silly internet slap fight. Click the jump for much, much more.
Just got back from London and aaaaaah my brain! My heart!
The Drowned Man, you guys. The Drowned Man.
Four shows. Only four shows. But so many precious memories.
Between the emotional overload of four shows in five days and exhaustion resulting from fifteen hours of travel I can’t really make coherent thoughts right now. Will try to do good words on the computer box when my brain comes back. I’m just gonna go sit in stunned silence for a while.
stuffisalways and I got invited to a Day of the Dead party as we were working on our costumes for Curse of the Mummy. There wasn’t much time to dedicate to both so I cranked out these over a couple of nights. They’re quite a bit sloppier than usual due to the time crunch, but it felt good to actually have a practical reason to paint SNM masks for once.
You know what’s ridiculous? The way I’ve convinced myself that 99.9% of the creative attempts I’ve ever made are revolting hackneyed trash before anyone ever sees them. Even worse, it often happens before even I get to see the finished product since I smother so many works in progress to death with harsh criticism and second guessing.
I try to tell myself that even if everything I make is really hack trash, that still doesn’t mean I should be ashamed of it. That very few people will ever see it and probably none of them will have a strong enough opinion to try and hurt me with it. That even the creative types I look up to most must have churned out loads of crap before they could refine their art into something wonderful. That being kind of bad at something is the first step on the road to being good at it.
No matter how many times I tell myself these things, it’s so hard to take creative encouragement seriously from myself, since I’m the one tearing me down in the first place. I know it’s laughably vain and self-indulgent to be so wrapped up in what other people think of the things I do ostensibly to make myself happy. It’s utterly insane to try and protect my meager creations by killing them before they’ve had a chance to exist.
I’ve spent my entire life searching for the thing that other people have that gives them the confidence to put their work on the line and make themselves vulnerable. What is it, and how do I get some?
I made an unconventional gaming move this year and decided that Parasite Eve would be my first survival horror replay of the fall (forgive me, SH1). I’ve played this game twice before though my last playthrough has got to be close to ten years ago. Hopefully my gaming skills have improved enough in the past decade that I will finally make it to the end of the
goddamn motherfucking impossible Chrysler building postgame and see the full ending without resorting to youtube.
The thing I remember most about Parasite Eve other than the fantastic monster designs was the feeling of being totally enthralled by its creative use of Manhattan landmarks and other real-life locales. The true horror of the mitochondriapocolypse was expressed so well with the grotesque warping of familiar elements of the NYC landscape. I have no idea if this theme continued in PE2 or 3rd Birthday because quite honestly, I lost interest when the series left New York and I never checked back in when it returned. I know, so east cost elitist of me, right? :p
Plot-wise I think the writing might have been not the strongest, but it’s more than made up by the entertaining visuals and classic 90s FMV sequences. From what I remember the story mostly boils down to:
"mitochondria mitochondria body horror mitochondria monsters monsters monsters mitochondria orange goo mitochondria ultimate super tentacle baby mitochondria mitochondria…. Chrystler building."
Hope that didn’t spoil anything for you. Mitochondria.
Just finished watching my wife play the “Mass Effect” trilogy. No joke, Liara may be my favorite video game character, ever. She’s amazing, adorable, incredibly well-written and all-around perfect.
FEMSHEP & LIARA 4EVA.